Cameron Blackwater
Male Human (Taldorian) Fighter 3 Bard 2
Init: +3, Percption: +9
Languages: Taldan (Common), Azlanti, Ancient Azlanti, Kelish, Osiriani, Ancient Osiriani
STR: 10, DEX: 16, CON: 14, INT: 17, WIS: 16, CHA: 16
AC: 19 (5 Armor, 3 Dex, 1 Shield)
HP: 47
BAB: +4, CMB: +4, CMD: 17
Fort: +5, Reflex: +7 Will: +7
+9 Melee (Rapier, 1d6; 18-20/x2)
+8 Ranged (Masterwork Comp longbow, 1d8/x3)
Feats:
Azlanti Pure-Blood (Azlanti Pure-Blood)
Lingering Performance
Skill Focus (Perform [oratory])
Weapon Finesse
Weapon Focus (Rapier)
Skills (36): Acrobatics +4 (1), Appraise +7 (1), Bluff +3 (-), Climb +1 (1), Diplomacy +12 (-), Disable Device -1 (1), Disguise +13 (-), Escape Artist +4 (1), Fly +0 (-), Handle Animal +7 (1), Heal +4 (1), Intimidate +7 (1), Knowledge (arcana) +8 (1), Knowledge (dungeoneering) +8 (1), Knowledge (engineering) +8 (1), Knowledge (geography) +8 (1), Knowledge (history) +8 (1), Knowledge (local) +9 (2), Knowledge (nature) +8 (1), Knowledge (nobility) +8 (1), Knowledge (planes) +8 (1), Knowledge (religion) +8 (1), Linguistics +7 (1), Perception +9 (3), Perform (act) +7 (1), Perform (comedy) +3 (-), Perform (dance) +3 (-), Perform (keyboard instruments) +3 (-), Perform (oratory) +12 (3), Perform (percussion instruments) +3 (-), Perform (sing) +3 (-), Perform (string instruments) +3 (-), Perform (wind instruments) +3 (-), Profession (soldier) +7 (1), Profession (Spy) +7 (1), Ride +4 (1), Sense Motive +12 (-), Sleight of Hand +4 (1), Spellcraft +7 (1), Stealth +4 (1), Survival +7 (1), Swim +1 (1), Use Magic Device +7 (1)
Traits: None
Special Abilities:
Bardic Knowledge +1 (Ex)
Bardic Performance (standard action, 9 rounds/day)
Bardic Performance: Countersong (Su)
Bardic Performance: Distraction (Su)
Bardic Performance: Fascinate (1 targets, DC 14) (Su)
Bardic Performance: Inspire Courage +1 (Su)
Bravery +1 (Ex)
Versatile Performance (Oratory) +12 (Ex)
Well Versed (Ex)
Spells:
Bard spells known (CL 2nd; concentration +5)
Melee Touch +7 Ranged Touch +7
1st (3/day):
comprehend languages
cure light wounds
vanish APG (DC 14)
0th (at will):
detect magic
ghost sound (DC 13)
message
read magic
sift APG